DCS - KOLA MAP by ORBX

DCS: Kola Map – Environment Art & R&D

For the DCS: Kola Map, I contributed extensively to the environment, modeling key structures and working on procedural workflows. As part of the R&D team, I explored Houdini-based solutions for efficient asset generation, helping to streamline the production pipeline.

My primary focus was on airfield creation, ensuring high-detail, realistic layouts that match real-world references. I also worked on terrain textures, generating large-scale, high-resolution ground materials to enhance the immersion of the map.

This project pushed the boundaries of proceduralism and hand-crafted detailing, balancing technical innovation with artistic quality.